Evike.com is proud to sponsor Operation: Jawbreaker + Jawbreaker Juliette at Harris Farm Field (Dayton, Maine) on August 15th, 2009. Join an elite team of CIA operatives as they hunt down Taliban fighters in this all-day airsoft operation.

Operation: Jawbreaker + Jawbreaker Juliette
Scenario Outline:
- Part 2 Scenario:
Its August 15th 2009, at CIA headquarters an elite team of CIA operatives are being dispatched to track down the mastermind behind several terrorist attacks that were launched on the US. As the CIA operatives arrive in Afghanistan they find themselves on the forefront of an extremely inhospitable climate, extreme heat in the summer, followed by bitter cold in the winter, and a very open desert terrain. The CIA operatives have Many missions to accomplish, First they must make allies with the Northern Alliance, An allied force that had banded together during the soviet occupation, that was against the actions of the Taliban. The CIA then needed to mark out several of the Taliban's secret locations hidden deep in the mountains of northern Afghanistan, for bombing runs that were to take place shortly. As the bombing runs started, munitions were not the only things falling from the dark afghan skies, so too were Special forces operators. As the SF reached the ground they too needed to link up with their CIA and NA allies. with one common goal, find the Taliban and destroy them. Operation Jawbreaker is now in full swing. - Part 2 Scenario:
Operation Jawbreaker was a success, The Taliban sustained massive losses in the first months of the conflict and have retreated further back into the mountains. Operation Jawbreaker Juliet is now under way, a covert plan to stop the terrorist ''mastermind'' from escaping afghan soil. This ''mastermind'' has started to flee the country and is attempting to cross the boarder into Pakistan. The US and NA forces are attempting to keep this from happening at all costs. The ''mastermind'' is the #1 target during this time. He must not make it to the border and escape as he must be made to pay for his long string of terrorist work.
Allied Teams: %40 of players
- CIA
%15 Players (Need to be highly skilled and shall be picked by Maine airsoft staff) - Northern Alliance
%60 Players (all are welcome to play this role) - United States Special Forces
%25 Players (Need to be highly skilled, and must be ready to lead a squad of players)
Opposing Forces: %60 of players
- Taliban Forces
%100 of OPFOR Players
Missions:
- CIA:
1 arrive in Afghanistan and locate Northern Alliance headquarters and link up with our allies.
2 Locate Key Taliban strongholds and mark them for future bombing raids
3 Link Up with Special forces troops dropped into the area
4 Start the Hunt for the ''mastermind''
- Northern Alliance:
1. Link up with CIA operatives and help them locate Taliban strongholds
2. Protect the operatives from Taliban forces in the area conducting Terrorist work
3. Help SF and CIA find the ''mastermind''
4. Protect bases from Taliban forces
- Special Forces:
1. Link up with CIA operatives
2. Divide squad and take NA members on a hunt for Taliban outposts
3. Hunt For the ''mastermind''
- Taliban/terrorist forces
1 Attack NA outposts
2 inflict massive amounts of casualties on enemy troops
3 **IMPORTANT** PROTECT THE ''MASTERMIND'' AT ALL COSTS!!!
Game Play: Part 1
CIA forces will be led onto a certain part of the field, followed by Taliban forces, and lastly NA forces. The special forces operators will remain at the staging area until the bombing raids occur and they can be dropped into Afghanistan. The CIA operatives must first link up with the NA forces before they can proceed to marking locations. The NA forces must help the CIA locate and mark these locations while maintaining security at their own outposts as Taliban forces conduct attacks. After all 3 locations have been marked by the CIA the bombing missions can begin. (marking locations will consist of a tree or other "post" holding a flag, to location is marked when the flag sits in the UPRIGHT position on the post) At this time Special forces will be lead to a predetermined location on the field where they will begin the game. Also at this time a horn will be sounded on the Taliban side of the field, anyone who holds a bomb card will be considered KIA at this time from bombing attacks (cards will be dispensed to 20 Taliban players at random before the game or drawn before the game 40 players will live 20 will die) these players must report to re-spawn immediately where they will have to re-spawn no medic re-heals allowed. At this time the Taliban forces must hold 5 points on the field from US and allied hands. The SF and NA are responsible for capturing these points from the Taliban while the CIA conducts a hunt for the ''mastermind''. The Taliban must also protect the ''mastermind'' from capture.
How to win:
- Allied Forces:
Destroy Taliban strongholds
Take all 5 capture points and push Taliban out of the area
- Taliban:
Hold all 5 locations for the duration of the game
Only CIA members can mark the locations (change the flags on the posts)
SF members are the only ones who can capture bases
NA members are the only ones who can retake their outposts from the enemy.
Game Play: Part 2
Taliban Forces are preparing to move out, they have been pushed from the region and must now escape. On one end of the field all Taliban forces are grouped in one location, at the opposite end the NA and SF are grouped at one location with the CIA at the other. The Taliban must escort a predetermined player to any one of 3 locations without him being killed 3 times. The person Playing the ''mastermind'' cannot be killed any more than 3 times or the scenario is considered over. the scenario is also considered over if the Taliban reaches any of the 3 locations designated with the ''mastermind'' ALIVE, this signifies reaching the Pakistan border and escaping.
How to win:
- Allied Forces
Kill the ''mastermind'' 3 times
Prevention of Taliban forces from reaching the border at the end of the game
- Taliban
Escort the ''mastermind'' to one of 3 border crossings
During the game the Taliban bases can be taken in any order, although, they can be recaptured from American hands during the game. Similarly the NA outposts can be taken/retaken by Taliban and NA forces, although the game ends when either all NA bases are captured, and the CIA base, or all 5 Taliban bases are in US/Allied hands at the same time, if the Taliban retakes a previously captured base you cannot win until the US once again has control.
You must literally have someone inside/ in the immediate vicinity of the base within 10 feet of the outer wall to be considered "occupied" if there is no one at the base either Taliban or US the base is considered "unoccupied" and is not being held by any force.
Taliban forces can re-spawn at an of 6 locations, their starting location, and any of the 5 bases if they are under Taliban control, and also if they are NOT under direct attack, if the bases are under direct attack you must fall back to a further base, or report back to your main starting location. Allies are not to try to take/engage the first Taliban stronghold (where they start the game).
Norther alliance forces can re-spawn at any of 3 locations any of their strongholds, and their main base, again they can only re-spawn at their 2 strongholds if the bases are not under fire, and are not in enemy hands.
US SF can re-spawn at ONLY their main base
CIA can re-spawn ONLY at their main base
these locations will be designated at the start of the game, they will be the locations that you were positioned in when you started the game.
U.S. & Allied Forces Uniforms:
- CIA Black or dark colored (non camo) top with any kind of camo pants
- SF Any form of Newer military camo (ACU, MARPAT, Multicam etc..) EXCEPT Black or Blue BDU's
- NA Older military camo (woodland, OD, khakis) EXCEPT black or blue BDU's
- Any kind of gear can be worn over these set ups
Taliban Uniforms:
- Civilian clothes
- Dark colored tops and bottoms (non camo)
- Tan BDU's
- Any Kind of gear can be worn over these setups
Armband Colors
- CIA: LIGHT BLUE
- SF: DARK BLUE
- NA: SILVER
- Taliban: YELLOW
Schedule:
- 10:00AM
-Registration/Chrono
-Safety Brief
-Team Placement - 12:00PM
-Game Start: OP: Jawbreaker (Part 1) - 3:00PM
-Lunch/Dinner
-Raffle Drawing - 4:00PM
-Game Start: OP: Jawbreaker Juliette (Part 2) - 7:00PM
-Game End
Raffle Details:
- WE SCAR-L Full Metal Gas Blowback
- Tickets are $1.00 each, no limit on purchases
- NO age restrictions. Parent MUST sign waiver & release forms
- Click here for a video
Patch Details:
- Only 50 pieces available
- Limited, single production run
- Patches are $2.00 each
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3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."
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